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How To Run The 1-2-1-1 Zone Press

By Ed Webb

It's very important for coaches to allow their players the opportunity to have fun while trying to accomplish team objectives. I’ve never met a player who did not want to play a fast-paced, full-court game, whether it be the fastbreak or full-court pressure, such as the 1-2-1-1 zone press.

The theory of running a pressure defense such as the 1-2-1-1 has lots of logic behind it. For example, few teams like to play against a pressure defense because it forces them to put in extra time to prepare for it. In addition, a pressure defense often becomes a conditioning test for them.

From your team’s point of view, using a pressure defense can hide certain areas in which you may be weak. It also allows a coach to play more players and to control the tempo of the game. Plus, it can be a great confidence builder for your team.

There are several objectives we want to accomplish with our pressure defense (taking the ball away on a direct steal isn’t necessarily one of them):
1. Press the ball out-of-bounds.
2. Double-team the ball and cut off the adjacent passing lanes.
3. Stop penetration by the dribbler.
4. Force our opponent into errors (10-second violation, a bad pass, traveling, etc.).
5. Do not foul (unless the situation warrants it).
6. Stop lay-ups.

Player Positions And Responsibilities
As with any defense, the 1-2-1-1 zone press assigns certain positions and responsibilities to defenders.

Positions:
Player X4:  Left side of the basket tight on the baseline where the throw-in usually occurs.

Player X2, X3:  One step outside the foul line extended, forcing the inbounds pass into the corners and not letting the ball handler pivot and face up when he receives the pass.

Player X1:  Halfway between the top of the freethrow circle and the midcourt circle, ready to protect the strong-side passing lane.

Player X5:  Halfway between the midcourt and freethrow circles to protect the basket but, more importantly, also to take away the long pass to half court.
Responsibilities:

Player X4:  1. Pressure the ball out-of-bounds; try to prevent the high pass inbounds.  2. Double-team the ball on the inbounds pass in front of X2 and X3. Prevent the dribble back toward the middle; do not allow the dribbler to split the double-team. 3. Retreat to the basket in the passing lane in the middle of the floor if the ball is passed out of the double-team past the defender. 4. Follow the ball for another double-team if the ball is thrown over the defender’s head. 5. Chase the ball when it’s being advanced to the basket.

Player X2, X3:  Allow the inbounds pass to a player on their side in front of them but do not allow the opponent with the ball to pivot and face up.
On the ballside:  1. Double-team the inbounds pass. Prevent the dribble up the sideline and the split of the double-team.  2. Double-team the ball if it’s thrown out of the double-team over and up the sideline.  3. Get in the passing lane if the ball is thrown out of the passing lane but not past.

On the opposite side: 1. Cut off the pass back into the middle.  2. Double-team the ball if the pass is made to an opponent in their area.  3. Abide by double-team rules. Prevent the pass from out-of-bounds between X2 and X3 and midcourt. Cut off the pass up the sideline on the ballside. Double-team the ball if the pass is made up the sideline out of the double-team. Stop any dribbler who splits a double-team, allowing teammates to recover.

Player X5:  1. Protect the basket against lay-ups. 2. Take away the long adjacent pass to midcourt.

Ways To Play The Press
There are four ways to play the zone press:  regular, where you allow the inbound pass; overplay, where you deny the inbound pass; double-team, where you double-team your opponent’s best guard with X4 on the inbound; and rover, where X4 is open in the middle of the lane facing the ball with X2 and X3 in an overplay position. Player X4 calls out where the ball is being thrown to alert X2 and X3.

Diagram 1: Divide the court into three areas. In area 1, you can gamble-anything goes (steal in a lay-up only). In area 2, chase the ball from behind for the tap-out. And in area 3, sprint into the lane to make the shot come from 15 feet and out.

Diagram 2: Strong-side coverage.

Diagram 3: Reversal. X4 chases the ball; X2 circles out to keep the ball in front of the opponent after a 2-count, to give X3 time to cover the middle.

Diagram 4: If the ball is inbound from the side, turn the press around.

Diagram 5: A variation of the 1-2-1-1 zone press for late in the game. In this press, X2, X3 and X4 gamble. X1 and X5 protect and look for the lob pass. X2 and X3 either double or cut the middle off, and X4 always doubles. When the ball is reversed, the weak-side player circles out and gets in position to stop the ball.
To be a good pressing team, you must put your press in at the very start and allow your players to build confidence. Don’t be concerned about your team’s press offense at this point; there’s time to work on that. But it would be discouraging to your defense if they can never experience success.



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COMMENTS: 5
1-2-1-1( Full Court Press)
Posted from: Kevin, 3/15/10 at 6:36 PM CDT
This press works well has long has your team works on it every day.
Three zones... Great idea
Posted from: Ben, 2/17/10 at 5:55 AM CST
I have used this press many times over the past 30 years, the idea of explaining it with the three zones makes great sense.
Posted from: David, 11/13/09 at 2:02 AM CST
coach that is always looking at different concepts
Posted from: Gerald, 11/12/09 at 11:33 AM CST
if coverage breaks down and the ball goes up the strong sideline. Then x3 should immediately head to the weakside paint area down the court. Many times we get steals because the offense thinks it has the press beaten and have a 2 on 1. But if your x3 moves fast enough he/she can steal the ball as it's being passed to offensive person on the weak side.
strong side coverage
Posted from: Gerald, 11/12/09 at 11:30 AM CST
in Diagram 2 you have x3 going to the gap area to contain the pass. I subscribe to the idea that it's better to first send x3 to the inbounder because many times the guard will pass it right back to that person when the trap comes. If the pass doesn't go there then X3 can go quickly to the gap.

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